BioWare "Made a Big Mistake" With Mass Effect on iPhone
Don't worry: BioWare hated the Mass Effect iPhone game, too.
Last summer, a enumerate of gamers with iPhones bought Mass Result: Galaxy to learn about the report between Tidy sum Effect and Mass Effect 2. The game wasn't really that great, thanks to close to awkward controls, and the players quickly lost interest in the title. It turns out that BioWare knows the game was flawed, and is now admitting to the misfire.
According to Dr. Greg Zeschuk in an question with Videogamer, "Oh, I think [the game] was very Worth attempting. Eve when something's not as productive as you'd like, you can take around lessons away and give them, right? For us, that's sort of where humility comes in, to eat the humble Proto-Indo European on the Mass iPhone game [laughs] and go, 'Yeeeaaah, we made a big mistake,' in the sense that we thought story could carry information technology."
Zeschuk backtracked about that last comment, stating that the game wasn't necessarily a mistake, although, "As much as we took a opine, our guess was wrong, and we learned something in the process … unless your game is utterly designed about tactile gameplay, you shouldn't release IT. That was good information for us to have."
In spite of the game's little-than-astral implementation, BioWare is still considering the iPhone Eastern Samoa a live platform to use in the future. "We'll explore stuff," Zeschuk noted. "For us, it may cost things that link into other games. Information technology's the cross-platform nature of the expected platform, ilk an iPhone app able to in some manner access one of the other games' universes, or something. That would constitute really cool."
Source: Videogamer via Joystiq
https://www.escapistmagazine.com/bioware-made-a-big-mistake-with-mass-effect-on-iphone/
Source: https://www.escapistmagazine.com/bioware-made-a-big-mistake-with-mass-effect-on-iphone/
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